Official ARM version: v5.6.0
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@ -3,13 +3,13 @@
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* Title: arm_cos_q31.c
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* Description: Fast cosine calculation for Q31 values
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*
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* $Date: 27. January 2017
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* $Revision: V.1.5.1
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* $Date: 18. March 2019
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* $Revision: V1.6.0
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*
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* Target Processor: Cortex-M cores
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* -------------------------------------------------------------------- */
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/*
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* Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
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* Copyright (C) 2010-2019 ARM Limited or its affiliates. All rights reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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@ -30,36 +30,35 @@
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#include "arm_common_tables.h"
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/**
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* @ingroup groupFastMath
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*/
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/**
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* @addtogroup cos
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* @{
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@ingroup groupFastMath
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*/
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/**
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* @brief Fast approximation to the trigonometric cosine function for Q31 data.
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* @param[in] x Scaled input value in radians.
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* @return cos(x).
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*
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* The Q31 input value is in the range [0 +0.9999] and is mapped to a radian
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* value in the range [0 2*pi).
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@addtogroup cos
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@{
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*/
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/**
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@brief Fast approximation to the trigonometric cosine function for Q31 data.
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@param[in] x Scaled input value in radians
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@return cos(x)
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The Q31 input value is in the range [0 +0.9999] and is mapped to a radian value in the range [0 2*PI).
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*/
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q31_t arm_cos_q31(
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q31_t x)
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{
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q31_t cosVal; /* Temporary variables for input, output */
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int32_t index; /* Index variables */
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q31_t a, b; /* Four nearest output values */
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q31_t cosVal; /* Temporary input, output variables */
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int32_t index; /* Index variable */
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q31_t a, b; /* Two nearest output values */
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q31_t fract; /* Temporary values for fractional values */
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/* add 0.25 (pi/2) to read sine table */
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x = (uint32_t)x + 0x20000000;
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if (x < 0)
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{ /* convert negative numbers to corresponding positive ones */
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x = (uint32_t)x + 0x80000000;
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{ /* convert negative numbers to corresponding positive ones */
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x = (uint32_t)x + 0x80000000;
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}
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/* Calculate the nearest index */
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@ -73,12 +72,13 @@ q31_t arm_cos_q31(
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b = sinTable_q31[index+1];
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/* Linear interpolation process */
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cosVal = (q63_t)(0x80000000-fract)*a >> 32;
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cosVal = (q31_t)((((q63_t)cosVal << 32) + ((q63_t)fract*b)) >> 32);
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cosVal = (q63_t) (0x80000000 - fract) * a >> 32;
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cosVal = (q31_t) ((((q63_t) cosVal << 32) + ((q63_t) fract * b)) >> 32);
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return cosVal << 1;
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/* Return output value */
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return (cosVal << 1);
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}
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/**
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* @} end of cos group
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@} end of cos group
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*/
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