Official ARM version: v5.6.0

This commit is contained in:
rihab kouki 2020-07-28 11:24:49 +01:00
parent 9f95ff5b6b
commit 96d6da4e25
2939 changed files with 339304 additions and 113320 deletions

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@ -3,13 +3,13 @@
* Title: arm_offset_f32.c
* Description: Floating-point vector offset
*
* $Date: 27. January 2017
* $Revision: V.1.5.1
* $Date: 18. March 2019
* $Revision: V1.6.0
*
* Target Processor: Cortex-M cores
* -------------------------------------------------------------------- */
/*
* Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
* Copyright (C) 2010-2019 ARM Limited or its affiliates. All rights reserved.
*
* SPDX-License-Identifier: Apache-2.0
*
@ -29,126 +29,119 @@
#include "arm_math.h"
/**
* @ingroup groupMath
@ingroup groupMath
*/
/**
* @defgroup offset Vector Offset
*
* Adds a constant offset to each element of a vector.
*
* <pre>
* pDst[n] = pSrc[n] + offset, 0 <= n < blockSize.
* </pre>
*
* The functions support in-place computation allowing the source and
* destination pointers to reference the same memory buffer.
* There are separate functions for floating-point, Q7, Q15, and Q31 data types.
@defgroup BasicOffset Vector Offset
Adds a constant offset to each element of a vector.
<pre>
pDst[n] = pSrc[n] + offset, 0 <= n < blockSize.
</pre>
The functions support in-place computation allowing the source and
destination pointers to reference the same memory buffer.
There are separate functions for floating-point, Q7, Q15, and Q31 data types.
*/
/**
* @addtogroup offset
* @{
@addtogroup BasicOffset
@{
*/
/**
* @brief Adds a constant offset to a floating-point vector.
* @param[in] *pSrc points to the input vector
* @param[in] offset is the offset to be added
* @param[out] *pDst points to the output vector
* @param[in] blockSize number of samples in the vector
* @return none.
@brief Adds a constant offset to a floating-point vector.
@param[in] pSrc points to the input vector
@param[in] offset is the offset to be added
@param[out] pDst points to the output vector
@param[in] blockSize number of samples in each vector
@return none
*/
void arm_offset_f32(
float32_t * pSrc,
float32_t offset,
float32_t * pDst,
uint32_t blockSize)
const float32_t * pSrc,
float32_t offset,
float32_t * pDst,
uint32_t blockSize)
{
uint32_t blkCnt; /* loop counter */
uint32_t blkCnt; /* Loop counter */
#if defined (ARM_MATH_DSP)
#if defined(ARM_MATH_NEON_EXPERIMENTAL)
float32x4_t vec1;
float32x4_t res;
/* Run the below code for Cortex-M4 and Cortex-M3 */
float32_t in1, in2, in3, in4;
/* Compute 4 outputs at a time */
blkCnt = blockSize >> 2U;
/*loop Unrolling */
while (blkCnt > 0U)
{
/* C = A + offset */
/* Add offset and then store the results in the destination buffer. */
vec1 = vld1q_f32(pSrc);
res = vaddq_f32(vec1,vdupq_n_f32(offset));
vst1q_f32(pDst, res);
/* Increment pointers */
pSrc += 4;
pDst += 4;
/* Decrement the loop counter */
blkCnt--;
}
/* Tail */
blkCnt = blockSize & 0x3;
#else
#if defined (ARM_MATH_LOOPUNROLL)
/* Loop unrolling: Compute 4 outputs at a time */
blkCnt = blockSize >> 2U;
/* First part of the processing with loop unrolling. Compute 4 outputs at a time.
** a second loop below computes the remaining 1 to 3 samples. */
while (blkCnt > 0U)
{
/* C = A + offset */
/* Add offset and then store the results in the destination buffer. */
/* read samples from source */
in1 = *pSrc;
in2 = *(pSrc + 1);
/* add offset to input */
in1 = in1 + offset;
/* Add offset and store result in destination buffer. */
*pDst++ = (*pSrc++) + offset;
/* read samples from source */
in3 = *(pSrc + 2);
*pDst++ = (*pSrc++) + offset;
/* add offset to input */
in2 = in2 + offset;
*pDst++ = (*pSrc++) + offset;
/* read samples from source */
in4 = *(pSrc + 3);
*pDst++ = (*pSrc++) + offset;
/* add offset to input */
in3 = in3 + offset;
/* store result to destination */
*pDst = in1;
/* add offset to input */
in4 = in4 + offset;
/* store result to destination */
*(pDst + 1) = in2;
/* store result to destination */
*(pDst + 2) = in3;
/* store result to destination */
*(pDst + 3) = in4;
/* update pointers to process next samples */
pSrc += 4U;
pDst += 4U;
/* Decrement the loop counter */
/* Decrement loop counter */
blkCnt--;
}
/* If the blockSize is not a multiple of 4, compute any remaining output samples here.
** No loop unrolling is used. */
/* Loop unrolling: Compute remaining outputs */
blkCnt = blockSize % 0x4U;
#else
/* Run the below code for Cortex-M0 */
/* Initialize blkCnt with number of samples */
blkCnt = blockSize;
#endif /* #if defined (ARM_MATH_DSP) */
#endif /* #if defined (ARM_MATH_LOOPUNROLL) */
#endif /* #if defined(ARM_MATH_NEON_EXPERIMENTAL) */
while (blkCnt > 0U)
{
/* C = A + offset */
/* Add offset and then store the result in the destination buffer. */
/* Add offset and store result in destination buffer. */
*pDst++ = (*pSrc++) + offset;
/* Decrement the loop counter */
/* Decrement loop counter */
blkCnt--;
}
}
/**
* @} end of offset group
@} end of BasicOffset group
*/