Fix snafu

This commit is contained in:
jaseg 2019-05-24 15:23:34 +09:00
parent a78380049f
commit e991e91f28
8 changed files with 33 additions and 13 deletions

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---
title: "Led Characterization"
title: "LED Characterization"
date: 2018-05-02T11:18:38+02:00
---

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---
title: "Zeus Hammer"
title: "Thor's Hammer"
date: 2018-05-03T11:59:37+02:00
---
In case you were having an inferiority complex because your friends' IBM Model M keyboards are so much louder than the
shitty rubber dome freebie you got with your pc... Here's the solution: Zeus Hammer, a simple typing cadence enhancer
shitty rubber dome freebie you got with your pc... Here's the solution: Thor's Hammer, a simple typing cadence enhancer
for `PS/2`_ keyboards.
.. FIXME: add demo video
.. raw:: html
<figure>
<video controls loop>
<source src="video/thors_hammer.mov" type="video/h264">
<source src="video/thors_hammer.webm" type="video/webm">
Your browser does not support the HTML5 video tag.
</video>
<figcaption>A demonstration of the completed project.
<a href="video/thors_hammer.mov">h264 download</a> /
<a href="video/thors_hammer.webm">webm download</a>
</figcaption>
</figure>
The connects to the keyboard's PS/2 clock line and briefly actuates a large solenoid on each key press. An interesting
fact about PS/2 is that the clock line is only active as long as either the host computer or the input device actually
@ -16,27 +29,32 @@ LED state, otherwise the clock line is silent. We ignore the LED activity for no
presses. By just triggering an NE555 configured as astable flipflop we can stretch each train of clock pulses to a
pulse a few tens of milliseconds long that is enough to actuate the solenoid.
.. image:: /images/zeus_hammer_schematic.jpg
.. raw:: html
<figure>
<img src="images/thors_hammer_schematic.jpg" alt="The schematic of the PS2 driver">
<figcaption>The schematic of the driver stretching the PS/2 clock pulses to drive the solenoid.</figcaption>
</figure>
Since PS/2 sends each key press and key release separately this circuit will pulse twice per keystroke. It would be
possible to ignore one of them but I figure the added noise just adds to the experience.
Built on a breadboard, the circuit looks like this.
.. image:: /images/zeus_hammer_breadboard.jpg
.. raw:: html
<figure>
<img src="images/thors_hammer_breadboard.jpg" alt="The circuit built on a breadboard">
<figcaption>The completed circuit built up on a breadboard and attached to a keyboard.</figcaption>
</figure>
The completed system looks like this.
.. FIXME: add image of completed system
Since my solenoid did not have a tensioning spring I used a rubber band and some vinyl tape to make an adjustable
tensioner. The small orange USB hub serves as an end-stop because I had nothing else of the right shape. The sound and
resonance of the thing can be adjusted to taste by moving the end stop, adjusting the tensioning rubber and tuning the
excitation duration using the potentiometer. My particular solenoid was a bit slow so I added some pieces of circuit
board as shims between the plunger and the case to limit the plunger's travel inside the solenoid core. Here is another
video of the thing in action in which I tune and de-tune the mechanical resonance using the potentiometer.
.. FIXME: add video w/ tune/detune
board as shims between the plunger and the case to limit the plunger's travel inside the solenoid core.
.. _`PS/2`: https://en.wikipedia.org/wiki/PS/2_port

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