174 lines
5.5 KiB
Python
174 lines
5.5 KiB
Python
#! /usr/bin/env python
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# -*- coding: utf-8 -*-
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# copyright 2014 Hamilton Kibbe <ham@hamiltonkib.be>
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# Modified from code by Paulo Henrique Silva <ph.silva@gmail.com>
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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# http://www.apache.org/licenses/LICENSE-2.0
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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"""
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Rendering
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============
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**Gerber (RS-274X) and Excellon file rendering**
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Render Gerber and Excellon files to a variety of formats. The render module
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currently supports SVG rendering using the `svgwrite` library.
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"""
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from ..gerber_statements import (CommentStmt, UnknownStmt, EofStmt, ParamStmt,
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CoordStmt, ApertureStmt, RegionModeStmt,
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QuadrantModeStmt,
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)
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from ..primitives import *
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class GerberContext(object):
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""" Gerber rendering context base class
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Provides basic functionality and API for rendering gerber files. Medium-
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specific renderers should subclass GerberContext and implement the drawing
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functions. Colors are stored internally as 32-bit RGB and may need to be
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converted to a native format in the rendering subclass.
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Attributes
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----------
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units : string
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Measurement units
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color : tuple (<float>, <float>, <float>)
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Color used for rendering as a tuple of normalized (red, green, blue) values.
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drill_color : tuple (<float>, <float>, <float>)
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Color used for rendering drill hits. Format is the same as for `color`.
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background_color : tuple (<float>, <float>, <float>)
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Color of the background. Used when exposing areas in 'clear' level
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polarity mode. Format is the same as for `color`.
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alpha : float
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Rendering opacity. Between 0.0 (transparent) and 1.0 (opaque.)
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"""
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def __init__(self, units='inch'):
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self.units = units
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self.color = (0.7215, 0.451, 0.200)
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self.drill_color = (0.25, 0.25, 0.25)
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self.background_color = (0.0, 0.0, 0.0)
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self.alpha = 1.0
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def set_units(self, units):
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""" Set context measurement units
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Parameters
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----------
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unit : string
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Measurement units. may be 'inch' or 'metric'
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Raises
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------
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ValueError
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If `unit` is not 'inch' or 'metric'
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"""
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if units not in ('inch', 'metric'):
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raise ValueError('Units may be "inch" or "metric"')
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self.units = units
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def set_color(self, color):
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""" Set rendering color.
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Parameters
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----------
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color : tuple (<float>, <float>, <float>)
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Color as a tuple of (red, green, blue) values. Each channel is
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represented as a float value in (0, 1)
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"""
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self.color = color
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def set_drill_color(self, color):
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""" Set color used for rendering drill hits.
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Parameters
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----------
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color : tuple (<float>, <float>, <float>)
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Color as a tuple of (red, green, blue) values. Each channel is
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represented as a float value in (0, 1)
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"""
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self.drill_color = color
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def set_background_color(self, color):
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""" Set rendering background color
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Parameters
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----------
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color : tuple (<float>, <float>, <float>)
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Color as a tuple of (red, green, blue) values. Each channel is
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represented as a float value in (0, 1)
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"""
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self.background_color = color
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def set_alpha(self, alpha):
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""" Set layer rendering opacity
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.. note::
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Not all backends/rendering devices support this parameter.
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Parameters
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----------
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alpha : float
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Rendering opacity. must be between 0.0 (transparent) and 1.0 (opaque)
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"""
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self.alpha = alpha
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def render(self, primitive):
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color = (self.color if primitive.level_polarity == 'dark'
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else self.background_color)
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if isinstance(primitive, Line):
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self._render_line(primitive, color)
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elif isinstance(primitive, Arc):
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self._render_arc(primitive, color)
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elif isinstance(primitive, Region):
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self._render_region(primitive, color)
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elif isinstance(primitive, Circle):
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self._render_circle(primitive, color)
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elif isinstance(primitive, Rectangle):
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self._render_rectangle(primitive, color)
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elif isinstance(primitive, Obround):
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self._render_obround(primitive, color)
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elif isinstance(primitive, Polygon):
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self._render_polygon(Polygon, color)
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elif isinstance(primitive, Drill):
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self._render_drill(primitive, self.drill_color)
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else:
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return
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def _render_line(self, primitive, color):
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pass
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def _render_arc(self, primitive, color):
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pass
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def _render_region(self, primitive, color):
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pass
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def _render_circle(self, primitive, color):
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pass
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def _render_rectangle(self, primitive, color):
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pass
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def _render_obround(self, primitive, color):
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pass
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def _render_polygon(self, primitive, color):
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pass
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def _render_drill(self, primitive, color):
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pass
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