This branch allows a pure cairo based render for both PNG and SVG. Cairo backend is mostly the same but with improved support for configurable scale, orientation and inverted color drawing. API is not yet final.
183 lines
5.8 KiB
Python
183 lines
5.8 KiB
Python
#! /usr/bin/env python
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# -*- coding: utf-8 -*-
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# copyright 2014 Hamilton Kibbe <ham@hamiltonkib.be>
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# Modified from code by Paulo Henrique Silva <ph.silva@gmail.com>
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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# http://www.apache.org/licenses/LICENSE-2.0
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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"""
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Rendering
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============
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**Gerber (RS-274X) and Excellon file rendering**
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Render Gerber and Excellon files to a variety of formats. The render module
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currently supports SVG rendering using the `svgwrite` library.
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"""
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from ..gerber_statements import (CommentStmt, UnknownStmt, EofStmt, ParamStmt,
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CoordStmt, ApertureStmt, RegionModeStmt,
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QuadrantModeStmt,
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)
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from ..primitives import *
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class GerberContext(object):
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""" Gerber rendering context base class
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Provides basic functionality and API for rendering gerber files. Medium-
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specific renderers should subclass GerberContext and implement the drawing
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functions. Colors are stored internally as 32-bit RGB and may need to be
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converted to a native format in the rendering subclass.
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Attributes
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----------
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units : string
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Measurement units. 'inch' or 'metric'
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color : tuple (<float>, <float>, <float>)
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Color used for rendering as a tuple of normalized (red, green, blue) values.
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drill_color : tuple (<float>, <float>, <float>)
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Color used for rendering drill hits. Format is the same as for `color`.
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background_color : tuple (<float>, <float>, <float>)
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Color of the background. Used when exposing areas in 'clear' level
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polarity mode. Format is the same as for `color`.
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alpha : float
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Rendering opacity. Between 0.0 (transparent) and 1.0 (opaque.)
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"""
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def __init__(self, units='inch'):
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self._units = units
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self._color = (0.7215, 0.451, 0.200)
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self._drill_color = (0.25, 0.25, 0.25)
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self._background_color = (0.0, 0.0, 0.0)
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self._alpha = 1.0
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self._invert = False
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@property
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def units(self):
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return self._units
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@units.setter
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def units(self, units):
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if units not in ('inch', 'metric'):
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raise ValueError('Units may be "inch" or "metric"')
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self._units = units
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@property
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def color(self):
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return self._color
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@color.setter
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def color(self, color):
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if len(color) != 3:
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raise TypeError('Color must be a tuple of R, G, and B values')
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for c in color:
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if c < 0 or c > 1:
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raise ValueError('Channel values must be between 0.0 and 1.0')
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self._color = color
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@property
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def drill_color(self):
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return self._drill_color
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@drill_color.setter
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def drill_color(self, color):
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if len(color) != 3:
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raise TypeError('Drill color must be a tuple of R, G, and B values')
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for c in color:
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if c < 0 or c > 1:
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raise ValueError('Channel values must be between 0.0 and 1.0')
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self._drill_color = color
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@property
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def background_color(self):
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return self._background_color
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@background_color.setter
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def background_color(self, color):
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if len(color) != 3:
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raise TypeError('Background color must be a tuple of R, G, and B values')
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for c in color:
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if c < 0 or c > 1:
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raise ValueError('Channel values must be between 0.0 and 1.0')
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self._background_color = color
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@property
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def alpha(self):
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return self._alpha
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@alpha.setter
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def alpha(self, alpha):
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if alpha < 0 or alpha > 1:
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raise ValueError('Alpha must be between 0.0 and 1.0')
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self._alpha = alpha
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@property
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def invert(self):
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return self._invert
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@invert.setter
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def invert(self, invert):
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self._invert = invert
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def render(self, primitive):
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color = (self.color if primitive.level_polarity == 'dark'
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else self.background_color)
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if isinstance(primitive, Line):
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self._render_line(primitive, color)
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elif isinstance(primitive, Arc):
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self._render_arc(primitive, color)
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elif isinstance(primitive, Region):
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self._render_region(primitive, color)
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elif isinstance(primitive, Circle):
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self._render_circle(primitive, color)
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elif isinstance(primitive, Rectangle):
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self._render_rectangle(primitive, color)
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elif isinstance(primitive, Obround):
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self._render_obround(primitive, color)
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elif isinstance(primitive, Polygon):
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self._render_polygon(primitive, color)
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elif isinstance(primitive, Drill):
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self._render_drill(primitive, self.drill_color)
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elif isinstance(primitive, TestRecord):
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self._render_test_record(primitive, color)
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else:
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return
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def _render_line(self, primitive, color):
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pass
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def _render_arc(self, primitive, color):
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pass
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def _render_region(self, primitive, color):
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pass
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def _render_circle(self, primitive, color):
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pass
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def _render_rectangle(self, primitive, color):
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pass
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def _render_obround(self, primitive, color):
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pass
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def _render_polygon(self, primitive, color):
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pass
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def _render_drill(self, primitive, color):
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pass
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def _render_test_record(self, primitive, color):
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pass
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