gerbonara/gerber/render/render.py
Paulo Henrique Silva 5aaf18889c Initial patch to unify our render towards cairo
This branch allows a pure cairo based render for both PNG and SVG.

Cairo backend is mostly the same but with improved support for
configurable scale, orientation and inverted color drawing.

API is not yet final.
2015-07-09 03:54:47 -03:00

183 lines
5.8 KiB
Python

#! /usr/bin/env python
# -*- coding: utf-8 -*-
# copyright 2014 Hamilton Kibbe <ham@hamiltonkib.be>
# Modified from code by Paulo Henrique Silva <ph.silva@gmail.com>
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
# http://www.apache.org/licenses/LICENSE-2.0
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""
Rendering
============
**Gerber (RS-274X) and Excellon file rendering**
Render Gerber and Excellon files to a variety of formats. The render module
currently supports SVG rendering using the `svgwrite` library.
"""
from ..gerber_statements import (CommentStmt, UnknownStmt, EofStmt, ParamStmt,
CoordStmt, ApertureStmt, RegionModeStmt,
QuadrantModeStmt,
)
from ..primitives import *
class GerberContext(object):
""" Gerber rendering context base class
Provides basic functionality and API for rendering gerber files. Medium-
specific renderers should subclass GerberContext and implement the drawing
functions. Colors are stored internally as 32-bit RGB and may need to be
converted to a native format in the rendering subclass.
Attributes
----------
units : string
Measurement units. 'inch' or 'metric'
color : tuple (<float>, <float>, <float>)
Color used for rendering as a tuple of normalized (red, green, blue) values.
drill_color : tuple (<float>, <float>, <float>)
Color used for rendering drill hits. Format is the same as for `color`.
background_color : tuple (<float>, <float>, <float>)
Color of the background. Used when exposing areas in 'clear' level
polarity mode. Format is the same as for `color`.
alpha : float
Rendering opacity. Between 0.0 (transparent) and 1.0 (opaque.)
"""
def __init__(self, units='inch'):
self._units = units
self._color = (0.7215, 0.451, 0.200)
self._drill_color = (0.25, 0.25, 0.25)
self._background_color = (0.0, 0.0, 0.0)
self._alpha = 1.0
self._invert = False
@property
def units(self):
return self._units
@units.setter
def units(self, units):
if units not in ('inch', 'metric'):
raise ValueError('Units may be "inch" or "metric"')
self._units = units
@property
def color(self):
return self._color
@color.setter
def color(self, color):
if len(color) != 3:
raise TypeError('Color must be a tuple of R, G, and B values')
for c in color:
if c < 0 or c > 1:
raise ValueError('Channel values must be between 0.0 and 1.0')
self._color = color
@property
def drill_color(self):
return self._drill_color
@drill_color.setter
def drill_color(self, color):
if len(color) != 3:
raise TypeError('Drill color must be a tuple of R, G, and B values')
for c in color:
if c < 0 or c > 1:
raise ValueError('Channel values must be between 0.0 and 1.0')
self._drill_color = color
@property
def background_color(self):
return self._background_color
@background_color.setter
def background_color(self, color):
if len(color) != 3:
raise TypeError('Background color must be a tuple of R, G, and B values')
for c in color:
if c < 0 or c > 1:
raise ValueError('Channel values must be between 0.0 and 1.0')
self._background_color = color
@property
def alpha(self):
return self._alpha
@alpha.setter
def alpha(self, alpha):
if alpha < 0 or alpha > 1:
raise ValueError('Alpha must be between 0.0 and 1.0')
self._alpha = alpha
@property
def invert(self):
return self._invert
@invert.setter
def invert(self, invert):
self._invert = invert
def render(self, primitive):
color = (self.color if primitive.level_polarity == 'dark'
else self.background_color)
if isinstance(primitive, Line):
self._render_line(primitive, color)
elif isinstance(primitive, Arc):
self._render_arc(primitive, color)
elif isinstance(primitive, Region):
self._render_region(primitive, color)
elif isinstance(primitive, Circle):
self._render_circle(primitive, color)
elif isinstance(primitive, Rectangle):
self._render_rectangle(primitive, color)
elif isinstance(primitive, Obround):
self._render_obround(primitive, color)
elif isinstance(primitive, Polygon):
self._render_polygon(primitive, color)
elif isinstance(primitive, Drill):
self._render_drill(primitive, self.drill_color)
elif isinstance(primitive, TestRecord):
self._render_test_record(primitive, color)
else:
return
def _render_line(self, primitive, color):
pass
def _render_arc(self, primitive, color):
pass
def _render_region(self, primitive, color):
pass
def _render_circle(self, primitive, color):
pass
def _render_rectangle(self, primitive, color):
pass
def _render_obround(self, primitive, color):
pass
def _render_polygon(self, primitive, color):
pass
def _render_drill(self, primitive, color):
pass
def _render_test_record(self, primitive, color):
pass