Fix rendering of 0-width lines (e.g. board outlines) in SVG and Cairo renderer
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parent
318a81382e
commit
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2 changed files with 13 additions and 63 deletions
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@ -20,7 +20,7 @@ from .render import GerberContext
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from operator import mul
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import svgwrite
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SCALE = 300
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SCALE = 400.
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def svg_color(color):
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@ -56,9 +56,10 @@ class GerberSvgContext(GerberContext):
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def _render_line(self, line, color):
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start = map(mul, line.start, self.scale)
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end = map(mul, line.end, self.scale)
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width = line.width if line.width != 0 else 0.001
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aline = self.dwg.line(start=start, end=end,
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stroke=svg_color(color),
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stroke_width=SCALE * line.width,
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stroke_width=SCALE * width,
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stroke_linecap='round')
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aline.stroke(opacity=self.alpha)
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self.dwg.add(aline)
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@ -91,62 +92,10 @@ class GerberSvgContext(GerberContext):
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self.dwg.add(arect)
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def _render_obround(self, obround, color):
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x, y = tuple(map(mul, obround.position, self.scale))
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xsize, ysize = tuple(map(mul, (obround.width, obround.height),
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self.scale))
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xscale, yscale = self.scale
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self._render_circle(obround.subshapes['circle1'], color)
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self._render_circle(obround.subshapes['circle2'], color)
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self._render_rectangle(obround.subshapes['rectangle'], color)
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# Corner case...
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if xsize == ysize:
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circle = self.dwg.circle(center=(x, y),
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r = (xsize / 2.0),
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fill=svg_color(color))
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circle.fill(opacity=self.alpha)
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self.dwg.add(circle)
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# Horizontal obround
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elif xsize > ysize:
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rectx = xsize - ysize
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recty = ysize
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c1 = self.dwg.circle(center=(x - (rectx / 2.0), y),
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r = (ysize / 2.0),
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fill=svg_color(color))
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c2 = self.dwg.circle(center=(x + (rectx / 2.0), y),
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r = (ysize / 2.0),
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fill=svg_color(color))
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rect = self.dwg.rect(insert=(x, y),
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size=(xsize, ysize),
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fill=svg_color(color))
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c1.fill(opacity=self.alpha)
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c2.fill(opacity=self.alpha)
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rect.fill(opacity=self.alpha)
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self.dwg.add(c1)
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self.dwg.add(c2)
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self.dwg.add(rect)
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# Vertical obround
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else:
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rectx = xsize
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recty = ysize - xsize
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c1 = self.dwg.circle(center=(x, y - (recty / 2.)),
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r = (xsize / 2.),
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fill=svg_color(color))
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c2 = self.dwg.circle(center=(x, y + (recty / 2.)),
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r = (xsize / 2.),
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fill=svg_color(color))
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rect = self.dwg.rect(insert=(x, y),
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size=(xsize, ysize),
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fill=svg_color(color))
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c1.fill(opacity=self.alpha)
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c2.fill(opacity=self.alpha)
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rect.fill(opacity=self.alpha)
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self.dwg.add(c1)
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self.dwg.add(c2)
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self.dwg.add(rect)
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def _render_drill(self, circle, color):
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center = map(mul, circle.position, self.scale)
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