Strip down outline highlight example

This commit is contained in:
jaseg 2022-02-05 13:28:56 +01:00
parent 1944521bb9
commit 5c4e180316

View file

@ -20,24 +20,6 @@ def highlight_outline(input_dir, output_dir):
elif isinstance(obj, Arc):
outline += obj.converted('mm').approximate(0.1, 'mm')
# FIXME test code
#print('<?xml version="1.0" encoding="utf-8"?>')
#print('<svg width="300mm" height="300mm" viewBox="0 0 300 300" xmlns="http://www.w3.org/2000/svg">')
#outline = []
#for i in range(16):
# for j in range(16):
# cx, cy = i*3, j*3
# w = i/8
# angle = j*2*math.pi/16
# x1, y1 = cx-w/2, cy
# x2, y2 = cx+w/2, cy
#
# x1, y1 = rotate_point(x1, y1, angle, cx, cy)
# x2, y2 = rotate_point(x2, y2, angle, cx, cy)
#
# outline.append(Line(x1, y1, x2, y2, aperture=CircleAperture(1.0, unit=MM), unit=MM))
# print(f'<path style="stroke: red; stroke-width: 0.01mm;" d="M {x1} {y1} L {x2} {y2}"/>')
marker_angle = math.pi/3
marker_spacing = 2
marker_width = 0.1
@ -57,10 +39,7 @@ def highlight_outline(input_dir, output_dir):
if r == 0:
continue
cr = math.hypot(cx, cy)
#w = line.aperture.equivalent_width('mm')
w = 10
tl_x, tl_y = line.x1 + math.sin(angle)*w/2, line.y1 - math.cos(angle)*w/2
tr_x, tr_y = line.x2 + math.sin(angle)*w/2, line.y2 - math.cos(angle)*w/2
br_x, br_y = line.x2 - math.sin(angle)*w/2, line.y2 + math.cos(angle)*w/2
@ -68,8 +47,6 @@ def highlight_outline(input_dir, output_dir):
tr = math.dist((tl_x, tl_y), (br_x, br_y))/2
#print(f'<path style="stroke: red; stroke-width: 0.01mm; fill: none;" d="M {tl_x} {tl_y} L {tr_x} {tr_y} L {br_x} {br_y} L {bl_x} {bl_y} Z"/>')
n = math.ceil(tr/marker_spacing)
for i in range(-n, n+1):
px, py = cx + i*marker_dx, cy + i*marker_dy
@ -79,10 +56,8 @@ def highlight_outline(input_dir, output_dir):
lx1, ly1 = rotate_point(lx1, ly1, angle, cx, cy)
lx2, ly2 = rotate_point(lx2, ly2, angle, cx, cy)
#print(f'<circle style="fill: blue; stroke: none;" r="{marker_spacing/2}" cx="{px}" cy="{py}"/>')
def clip_line_point(x1, y1, x2, y2, xabs, yabs):
#print(x1, y1, x2, y2, end=' -> ', file=sys.stderr)
if x2 != x1:
a = (y2 - y1) / (x2 - x1)
x2 = min(xabs, max(-xabs, x2))
@ -99,7 +74,6 @@ def highlight_outline(input_dir, output_dir):
elif abs(y1) > yabs:
return None
#print(x1, y1, x2, y2, file=sys.stderr)
return x1, y1, x2, y2
if not (foo := clip_line_point(lx1-cx, ly1-cy, lx2-cx, ly2-cy, r, w/2)):
@ -117,16 +91,7 @@ def highlight_outline(input_dir, output_dir):
stack['top silk'].objects.append(Line(lx1, ly1, lx2, ly2, unit=MM, aperture=ap, polarity_dark=True))
#print(f'<path style="stroke: blue; stroke-width: {marker_width}mm; opacity: 0.2;" d="M {lx1} {ly1} L {lx2} {ly2}"/>')
#delta_a = marker_angle - angle
#ex, ey = px, py
#print(f'<circle style="fill: blue; stroke: none;" r="{marker_spacing/5}" cx="{ex}" cy="{ey}"/>')
#print(delta_a, file=sys.stderr)
# delta_a + math.pi/2
stack.save_to_directory(output_dir)
#print('</svg>')
if __name__ == '__main__':
import argparse
@ -135,3 +100,4 @@ if __name__ == '__main__':
parser.add_argument('output')
args = parser.parse_args()
highlight_outline(args.input, args.output)