ctypes pointer narf working now
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a1c175138d
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5 changed files with 58 additions and 23 deletions
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@ -1,14 +1,16 @@
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#!/usr/bin/env python
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from ctypes import CDLL, POINTER, c_void_p, Structure, c_uint8, c_size_t, cast
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from ctypes import CDLL, POINTER, c_void_p, Structure, c_uint8, c_size_t, cast, addressof
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import numpy as np
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from itertools import product
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from matelight import sendframe
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from terminal import printframe
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class COLOR(Structure):
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_fields_ = ('r', c_uint8), ('g', c_uint8), ('b', c_uint8), ('a', c_uint8)
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_fields_ = [('r', c_uint8), ('g', c_uint8), ('b', c_uint8), ('a', c_uint8)]
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class FRAMEBUFFER(Structure):
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_fields_ = ('data', POINTER(COLOR)), ('w', c_size_t), ('h', c_size_t)
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_fields_ = [('data', POINTER(COLOR)), ('w', c_size_t), ('h', c_size_t)]
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bdf = CDLL('./libbdf.so')
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bdf.read_bdf_file.restype = c_void_p
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@ -17,16 +19,41 @@ bdf.framebuffer_render_text.restype = POINTER(FRAMEBUFFER)
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unifont = bdf.read_bdf_file('unifont.bdf')
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def render_text(text):
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assert unifont
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fb = bdf.framebuffer_render_text(str(text), unifont)
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fbd = fb.contents
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buf = np.ctypeslib.as_array(cast(fbd.data, POINTER(c_uint8)), shape=(fbd.h, fbd.w, 4))
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# Set data pointer to NULL before freeing framebuffer struct to prevent free_framebuffer from also freeing the data
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# buffer that is now used by numpy
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fb.data = cast(c_void_p(), POINTER(COLOR))
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bdf.free_framebuffer(fb)
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return buf
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assert unifont
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fb = bdf.framebuffer_render_text(bytes(str(text), 'UTF-8'), unifont)
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fbd = fb.contents
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print('FB STRUCT: w {} h {} memory location {:x}'.format(fbd.w, fbd.h, addressof(fbd.data.contents)))
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print("TYPE:", type(fbd.data))
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casted = cast(fbd.data, POINTER(c_uint8))
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print("CASTED TYPE:" , type(casted))
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buf = np.ctypeslib.as_array(cast(fbd.data, POINTER(c_uint8)), shape=(fbd.h, fbd.w, 4))
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print('RAW DATA:')
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alen = fbd.h*fbd.w
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# for i in range(alen):
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# c = fbd.data[i]
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# print('{:x}'.format(addressof(c)), c.r, c.g, c.b)
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print('BUF', buf.shape, buf.dtype)
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# for x, y, z in product(range(fbd.h), range(fbd.w), range(4)):
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# print(buf[x][y][z])
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# Set data pointer to NULL before freeing framebuffer struct to prevent free_framebuffer from also freeing the data
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# buffer that is now used by numpy
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bdf.console_render_buffer(fb)
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fbd.data = cast(c_void_p(), POINTER(COLOR))
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bdf.free_framebuffer(fb)
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print('Rendered {} chars into a buffer of w {} h {} numpy buf {}'.format(len(text), fbd.w, fbd.h, buf.shape))
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return buf
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if __name__ == '__main__':
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sendframe(render_text('test'));
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fb = render_text('foobarbaz');
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print('buffer shape {} dtype {}'.format(fb.shape, fb.dtype))
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# import colorsys
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# h, w, _ = fb.shape
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# for x, y in product(range(w), range(h)):
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# r,g,b = colorsys.hsv_to_rgb(x*0.03+y*0.05, 1, 1)
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# fb[x][y] = (r,g,b,0)
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# print(fb)
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sendframe(fb)
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#printframe(fb)
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