randomized maze generation works

This commit is contained in:
jaseg 2020-08-14 18:23:31 +02:00
parent a7398d846a
commit 5059950c50
2 changed files with 165 additions and 23 deletions

View file

@ -45,7 +45,7 @@
<property name="minimum_size"></property>
<property name="name">MainDialog</property>
<property name="pos"></property>
<property name="size">588,356</property>
<property name="size">751,480</property>
<property name="style">wxCLOSE_BOX|wxDEFAULT_DIALOG_STYLE|wxMINIMIZE_BOX|wxRESIZE_BORDER|wxSTAY_ON_TOP</property>
<property name="subclass">; ; forward_declare</property>
<property name="title">Security Mesh Generator Plugin</property>

View file

@ -1,11 +1,16 @@
from collections import defaultdict
from dataclasses import dataclass
from contextlib import contextmanager
import textwrap
import random
import wx
import pcbnew
import matplotlib.cm
import shapely
from shapely import geometry
from shapely.geometry import polygon
from shapely import affinity
@ -146,7 +151,7 @@ class MeshPluginMainDialog(mesh_plugin_dialog.MainDialog):
if self.tearup_confirm_dialog.ShowModal() == wx.ID_YES:
raise AbortError()
self.generate_mesh_backend(zone, anchors, warn=warn)
self.generate_mesh_backend(zone, anchors, warn=warn, settings=settings)
except GeneratorError as e:
return wx.MessageDialog(self, str(e), "Mesh Generation Error").ShowModal()
@ -161,7 +166,7 @@ class MeshPluginMainDialog(mesh_plugin_dialog.MainDialog):
for j in range(outline.PointCount()):
point = outline.CPoint(j)
outline_points.append((pcbnew.ToMM(point.x), pcbnew.ToMM(point.y)))
yield polygon.LinearRing(outline_points)
yield polygon.Polygon(outline_points)
def generate_mesh_backend(self, zone, anchors, warn=lambda s: None, settings=GeneratorSettings()):
anchor, = anchors
@ -179,11 +184,10 @@ class MeshPluginMainDialog(mesh_plugin_dialog.MainDialog):
raise GeneratorError('Mesh zone has too many outlines (has {}, should have one).'.format(len(zone_outlines)))
zone_outline, *_rest = zone_outlines
mesh_origin = zone_outline.centroid
width_per_trace = settings.trace_width + settings.space_width
grid_cell_width = width_per_trace * settings.num_traces
zone_outline_rotated = affinity.rotate(zone_outline, -settings.mesh_angle, origin=mesh_origin)
zone_outline_rotated = affinity.rotate(zone_outline, -settings.mesh_angle, origin=zone_outline.centroid)
bbox = zone_outline_rotated.bounds
grid_origin = (bbox[0] + settings.offset_x - grid_cell_width, bbox[1] + settings.offset_y - grid_cell_width)
@ -195,29 +199,100 @@ class MeshPluginMainDialog(mesh_plugin_dialog.MainDialog):
for y in range(grid_rows):
row = []
for x in range(grid_cols):
cell = polygon.LinearRing([(0, 0), (0, 1), (1, 1), (1, 0)])
cell = polygon.Polygon([(0, 0), (0, 1), (1, 1), (1, 0)])
cell = affinity.scale(cell, grid_cell_width, grid_cell_width, origin=(0, 0))
cell = affinity.translate(cell, mesh_origin.x + x*grid_cell_width, mesh_origin.y + y*grid_cell_width)
cell = affinity.rotate(cell, settings.mesh_angle, origin=mesh_origin)
cell = affinity.translate(cell, grid_origin[0] + x*grid_cell_width, grid_origin[1] + y*grid_cell_width)
cell = affinity.rotate(cell, settings.mesh_angle, origin=zone_outline.centroid)
row.append(cell)
grid.append(row)
break
for row in grid:
for cell in row:
poly = pcbnew.DRAWSEGMENT()
poly.SetLayer(self.board.GetLayerID('Eco2.User'))
poly.SetShape(pcbnew.S_POLYGON)
poly.SetWidth(0)
self.board.Add(poly)
s = poly.GetPolyShape()
s.NewOutline()
for x, y in zip(*cell.xy):
s.Append(pcbnew.FromMM(x), pcbnew.FromMM(y))
print('OUTLINE POINT', x, y)
break
exit_line = affinity.rotate(geometry.LineString([(0,0), (0,-100000)]), settings.anchor_exit, origin=(0, 0))
exit_line = affinity.translate(exit_line, anchor_outlines[0].centroid.x, anchor_outlines[0].centroid.y)
possible_exits = []
for y, row in enumerate(grid):
for x, cell in enumerate(row):
if any(ol.overlaps(cell) for ol in anchor_outlines): # cell lies on outline
if exit_line.crosses(cell): # cell lies on exit line
possible_exits.append((cell, (x, y)))
if len(possible_exits) == 0:
raise GeneratorError('Cannot find an exit. This is a bug, please report.')
exit_cell = possible_exits[0] # might overlap multiple if not orthogonal
pcbnew.Refresh()
num_valid = 0
with DebugOutput('/mnt/c/Users/jaseg/shared/test.svg') as dbg:
dbg.add(zone_outline, color='#00000020')
for y, row in enumerate(grid):
for x, cell in enumerate(row):
if zone_outline.contains(cell):
if cell == exit_cell[0]:
color = '#ff00ff80'
elif any(ol.overlaps(cell) for ol in anchor_outlines):
color = '#ffff0080'
elif any(ol.contains(cell) for ol in anchor_outlines):
color = '#ff000080'
else:
num_valid += 1
color = '#00ff0080'
elif zone_outline.overlaps(cell):
color = '#ffff0080'
else:
color = '#ff000080'
dbg.add(cell, color=color)
for foo in anchor_outlines:
dbg.add(foo, color='#0000ff00', stroke_width=0.05, stroke_color='#000000ff')
def is_valid(cell):
if not zone_outline.contains(cell):
return False
if any(ol.overlaps(cell) for ol in anchor_outlines):
return False
if any(ol.contains(cell) for ol in anchor_outlines):
return False
return True
def iter_neighbors(x, y):
if x > 0:
yield x-1, y
if x < grid_cols:
yield x+1, y
if y > 0:
yield x, y-1
if y < grid_rows:
yield x, y+1
def random_iter(it):
l = list(it)
random.shuffle(l)
yield from l
not_visited = { (x, y) for x in range(grid_cols) for y in range(grid_rows) if is_valid(grid[y][x]) }
num_to_visit = len(not_visited)
with DebugOutput('/mnt/c/Users/jaseg/shared/test2.svg') as dbg:
dbg.add(zone_outline, color='#00000020')
x, y = exit_cell[1]
visited = 0
stack = []
while not_visited:
for n_x, n_y in random_iter(iter_neighbors(x, y)):
if (n_x, n_y) in not_visited:
dbg.add(grid[n_y][n_x], color=virihex(visited, max=num_to_visit))
stack.append((x, y))
not_visited.remove((n_x, n_y))
visited += 1
x, y = n_x, n_y
break
else:
*stack, (x, y) = stack
for foo in anchor_outlines:
dbg.add(foo, color='#0000ff00', stroke_width=0.05, stroke_color='#000000ff')
#pcbnew.Refresh()
#self.tearup_mesh()
# TODO generate
@ -227,6 +302,73 @@ class MeshPluginMainDialog(mesh_plugin_dialog.MainDialog):
def quit(self, evt):
self.Destroy()
def virihex(val, max=1.0, alpha=1.0):
r, g, b, _a = matplotlib.cm.viridis(val/max)
r, g, b, a = [ int(round(0xff*c)) for c in [r, g, b, alpha] ]
return f'#{r:02x}{g:02x}{b:02x}{a:02x}'
@contextmanager
def DebugOutput(filename):
with open(filename, 'w') as f:
wrapper = DebugOutputWrapper(f)
yield wrapper
wrapper.save()
class DebugOutputWrapper:
def __init__(self, f):
self.f = f
self.objs = []
def add(self, obj, color=None, stroke_width=0, stroke_color=None):
self.objs.append((obj, (color, stroke_color, stroke_width)))
def gen_svg(self, obj, fill_color=None, stroke_color=None, stroke_width=None):
fill_color = fill_color or '#ff0000aa'
stroke_color = stroke_color or '#000000ff'
stroke_width = 0 if stroke_width is None else stroke_width
exterior_coords = [ ["{},{}".format(*c) for c in obj.exterior.coords] ]
interior_coords = [ ["{},{}".format(*c) for c in interior.coords] for interior in obj.interiors ]
path = " ".join([
"M {0} L {1} z".format(coords[0], " L ".join(coords[1:]))
for coords in exterior_coords + interior_coords])
return (f'<path fill-rule="evenodd" fill="{fill_color}" stroke="{stroke_color}" '
f'stroke-width="{stroke_width}" opacity="0.6" d="{path}" />')
def save(self, margin:'unit'=5, scale:'px/unit'=10):
#specify margin in coordinate units
margin = 5
bboxes = [ list(obj.bounds) for obj, _style in self.objs ]
min_x = min( bbox[0] for bbox in bboxes ) - margin
min_y = min( bbox[1] for bbox in bboxes ) - margin
max_x = max( bbox[2] for bbox in bboxes ) + margin
max_y = max( bbox[3] for bbox in bboxes ) + margin
width = max_x - min_x
height = max_y - min_y
props = {
'version': '1.1',
'baseProfile': 'full',
'width': '{width:.0f}px'.format(width = width*scale),
'height': '{height:.0f}px'.format(height = height*scale),
'viewBox': '%.1f,%.1f,%.1f,%.1f' % (min_x, min_y, width, height),
'xmlns': 'http://www.w3.org/2000/svg',
'xmlns:ev': 'http://www.w3.org/2001/xml-events',
'xmlns:xlink': 'http://www.w3.org/1999/xlink'
}
self.f.write(textwrap.dedent(r'''
<?xml version="1.0" encoding="utf-8" ?>
<svg {attrs:s}>
{data}
</svg>
''').format(
attrs = ' '.join(['{key:s}="{val:s}"'.format(key = key, val = props[key]) for key in props]),
data = '\n'.join(self.gen_svg(obj, *style) for obj, style in self.objs)
).strip())
def show_dialog(board):
dialog = MeshPluginMainDialog(board)
dialog.ShowModal()